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(1 edit) (+1)

Pretty fun, but not without issues. Definitely some kirby vibes here.

The bosses basically all have a spot where you can just stand there and spam the suck button to win.

Menu is a bit hard to get to since the normal menu button is also the eat button, so you have to go to the other menu button to access the menu if you have something inhaled.

A bit annoying when you are standing on what you want to eat since you have to move away or they just shake.

The eat menu can hide elements of gameplay though, which can be a little annoying. Maybe have an option where it fade when not 'active' (aka. If option is selected, have it go solid when values are changing, but maybe fade to 40% when values have been static for say 2 seconds over 2 seconds (so If no values change at 2 seconds, start fade at 30% per second down to 40%)).

Objects eaten is a bit misleading, since it still counts if you don't eat them.

When the witch takes your shards, it still shows x8.

Thanks for playing and the feedback! I do like the idea of the fading eat menu when not active for a period of time - something to think about for UI in future projects.