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(1 edit)

Really a great game and good "Puyo Puyo" port, congratulation. I especially like, that playing against a CPU is possible, which is ideal when often no human player is available to play against. Only one thing i could not found out, or maybe it is not possible at all?

In higher levels against stronger CPU-opponents, when the gameplay becomes very fast, i find no way, to turn the pieces in the opposite direction. I was searching in the game-menue for an alternative keyboard-control, but seems like, this don't exist so far and the very most C64 controllers have only one button.

This is not ideal in this kind of games. Often i only lost against a CPU-opponent, because i had to press the Firebutton three times and the piece then don't turn thrice quickly enough. Turning one time to the other direction would have been the perfect solution here, but how to do so? Is this not possible? In all "Puyo Puyo" console-games, this is a very important factor in the gameplay.

For this C64 version of the game, i think, it should not be a big problem, to include a choosable keyboard-control as an alternative control-method in the game-menue. Not necessary to have a 2-button-controller then, because puzzle-games often can be played very good over keyboard and when turning pieces in both directions would be possible with this then, it would be a great improvement to the gameplay. Especially in the higher levels, when the player has nearly zero-time to position a falling piece in the perfect place.

Therefore i hope for a little update to this great game that allows turning the pieces in both directions, like it is in all the console "Puyo Puyo" ports.

Regards

(+1)

A "NO" as reply should be better than ignoriring requests....

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Yeah, sorry about with that. What with a job, a business to run, being a husband and parent, while also making 30+ FREE games in a matter of years, it must have slipped my mind. The code is available on Github, why don't you do it?

(+1)

Done!

https://www.lemon64.com/forum/viewtopic.php?p=1001529#p1001529

Superb! Thanks. This greatly improves the playability of "Oy Up", especially in the high levels, against the strongest cpu-opponents.

(4 edits)

In the meanwhile, a Deluxe version of this 2-button-hack exists (can be found on the CSDB). Now the player can either use "C64 Fire 2", the "Space-Bar" or "direction up", to turn the falling pieces counterclockwise. This is perfect for different available controller-adapters, with which the user can have "Up", "Space" or "Fire2" on a controller-button. And also with normal 1-button-joysticks or -gamepads, the players now have a possibility, to turn the pieces in "Oy Up" in the other direction (simply steer upwards to do so). Such a 2-button-option (Fire2/Space/Up) would also be perfect for "Pillars" and alot other puzzle-games on the C64, in which falling pieces must be turned in different directions (Tetris, Dr. Mario, and so on).In addition to this, a bug in the original version of "Oy Up", has also been fixed, on this occasion. In the original version, the cpu-opponents (of the 1-player mode), no longer react, if a 2-player game was played directly before. Looks, as if the cpu-AI has been forgotten, to be switched on again.