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Thanks for playing. The game was indeed made like that. Theres a checkpoint in every stage. The basement is made to be Hard so the player consumes more time as the other stages arent Hard and have very little ways to die. 

So the besement part is the only part where the player has to be challenged. 

it is not a lot of fun while being hard and makes the effort not seem worth it. the setup of it almost seems to punish you for not knowing what comes next. So if you don't know that there going to be something ahead that is going to kill you you have to die once learn about it then try to avoid it in the next play threw that is a very awful way to set up your game and makes it pretty unplayable.