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Thanks for the feedback. This was written in BP :)

I'm really fond of this gameplay as I've always wanted to make a puzzler that's super suited for VR/AR. So fond in fact that I'm continuing working on this game and have recently started to move things to C++ for efficiency and allow me to easily expand the gameplay mechanics:

Plan to release an expansion on the gameplay mechanic this weekend btw ;)

Will be posting in Twitter or my YouTube channel if you want to follow along and see the progress as it happens: