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(2 edits)

Really good execution on the game, made me wanting more of the story and I really liked the character and enemies art work. I found if I made it to the vertical part of the map if it was my first run and the darkness is coming at me from the left it will pause or wait letting me finish talking to the orb for the first time. second I could also let the darkness coming from the top to let it pass and I could just continue without any worry except the spikes. It was fun seeing such a deep story telling, on top of the game play. I saw the credits when I bet the game but wasn’t able to open it up from the menu.

I liked the music and wish it had more tracks. Keep up the great work!!!

Thanks for the feedback. I'm not sure what part of the game you're referring to there as there shouldn't be a wall of darkness on the level with the first orb? If you could elaborate I'll look into this. Good point about the darkness from the top part hadn't accounted for that, what I'll do when I reupload the game is attach the next level trigger to the tail end of the downward darkness.

Thanks for all the kind words. I'm mainly a writer and wanted more time to focus on developing the story to be honest but found the programming and game design took up nearly all of my time in the end. Look out for the updated version at the end of this week.

Not first orb it was near the end, I believe it was red in color.

(+1)

Ah yes, the wall does stop just before the red orb. The idea is to have that be the finish point and touching the final orb defeats the darkness which is why it then recedes into the ground. But I could probably make use of some particle effects to make that clearer, a good explosion or two :)