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(+1)

A great effort for a 3 day project! Things get pretty frantic, but I managed to stop the team from scoring.

A few criticism: it took me a while to understand that low score == good, maybe it could have said; opponent score:, or have a score counter for yourself for every time you 'out' a runner. Also, when you 'win', there's not message that you won, so that's a bit of an anticlimax :P

(+1)

Thanks for the input! The clarity about low score == good is definitely valid, yeah. Unfortunately, due to our team's constraints with time, we never ended up adding a "win condition" :( There were definitely more that we wanted to do on the list that we never were able to get around to.