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(+1)
  1. In the latest update I added room_pack_reuse_tilemaps that you can set to true before loading if you want tiles to go into existing tilemaps over creating new ones. I’ll mention it in documentation for the next release.
  2. If it says “please assign an evaluator script”, that means that your room_pack_eval_script = doesn’t run by the time you are trying to load a room via GMRoomPack.
  3. You can see a handful of room_pack_store_* functions in the documentation - you can remember what each room loaded and then delete that.