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I think the concept is innovative but the game didn't seem to be working for me.

Units would move forward a bit and then snap back to the previous tile, so I couldn't do anything with them. Also the game window was so large that I had to fullscreen my browser to just barely fit it, despite the fact that it's a 1366x768 display.

Could just be something up with my browser (Firefox 60), but I can't say for sure. 

Apologies Kieran, I've only tested it with Chrome so far. I'll check it when I have access to a computer next week and see if there's something I can do. I actually used Java and libgdx to make this game and it compiles to javascript using GWT, this might be causing issues by generating code that isn't compatible with FF. Thanks for the feedback, I'll find a nicer way to handle resolutions too.

Oh, wow, thanks. I'll give it a go later, then. Sorry that I took so long to reply.

I tried it on a mac with FF 60, also tried it with your resolution of 1366 x 768, no sign of the issue. It might be a race condition or logic error leftover from story mode using click to go through the dialogues, in which case 'quick game' mode should work after refreshing the page.

Ah, no joy I'm afraid. I tried a couple of browsers but, honestly, it's most likely my computer being outdated. It's telling that I picked up a book while booting it up. Windows 7 is pretty old by now.

Thanks anyway for trying, it is a neat game.