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Seán Bán

A member registered Jan 21, 2017 · View creator page →

Creator of

Recent community posts

Exactly! I thought it was very fitting and achievable in the small time frame. The only thing missing is 2 player mode.

Thanks for the constructive feedback, it really helps me!

I'm a 2D artist and I would like to help if I still can. I've done a few Ludum Dares and released a few of my own projects. :

Thank you very much! I loved the design, I wish I could have put more pink and clouds in. I also liked the designs you did for the castle that looked a bit like fez. I would have liked to do those too but it would take too much time. 

Hey! are you the creator of the design ? I simply could not find your contact details online no matter where I looked. Apologies I didn't get your permission, I'm happy to take it down if you'd prefer?

Thanks for playing! Can you elaborate? I'd like to fix it

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Yup I think you are the first! You can just send me a screen shot of the title screen, the bottom left should say 100% * Edit - nevermind, just watched all the videos, all good!

The jar should run on Mac if you have java, let me know if it doesn't

The jar should run on Mac if you have java, let me know if it doesn't

Cheers! I'll make sure I use weird faces in the next game

Updated with your suggestion, thanks for the feedback!

Yup! that's some 'secret' developer button the comma and period buttons move you forward and back levels ( . and , ) 

That's a good point, I'll switch the order and update. I'll also make sure you can shoot fireballs if you die at that point.

Thanks for the feedback.

Caen is a tough puzzle game, short and sweet, full of pixel art and chiptune music.

You play a thief who must steal the crystal of Caen.


I really liked this. It would be nice to indicate when a crow can see a diamond in real time.

I tried it on a mac with FF 60, also tried it with your resolution of 1366 x 768, no sign of the issue. It might be a race condition or logic error leftover from story mode using click to go through the dialogues, in which case 'quick game' mode should work after refreshing the page.

Apologies Kieran, I've only tested it with Chrome so far. I'll check it when I have access to a computer next week and see if there's something I can do. I actually used Java and libgdx to make this game and it compiles to javascript using GWT, this might be causing issues by generating code that isn't compatible with FF. Thanks for the feedback, I'll find a nicer way to handle resolutions too.

Thanks! I really appreciate the feedback. It's great to be featured in you article along with those amazing games.

I think this is great. I really enjoyed it. I think it's a good mechanic and you've executed it really well, the art is particularly good.