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(2 edits)

My God, i have just tested the profile. Now i understand why you ask for color replace feature in tex editor: you keep the huge but repetitive texture that auto created by software. That's unfortunately a massive unnecessary work.  All you have to do is recreate the pattern with a few distinctive tiles (normally the texture will be 2x2 tiles only). 

How to achieve it? 

- In Texture Editor tab switch Mode from Shape to Tile

- Select or Shift Select the tiles you need (normally tiles that forms a square) then press Create

- Done.  If the same pattern with huge texture already existed, it will be deleted and replaced with a new one with a tiny, compact texture.

- And you should edit the texture or clone pattern from there

Hmm, I see what you mean, and while this would fix some of my workload, it would not fix all of it... On the title screen surface layer, that would have helped out greatly, as they simply repeat now and again, but those are only with standard tiles and larger background pieces which repeat. There are some objects that are simply just too big, and don't repeat enough to warrant an entire tile reconfiguration. Take Kraid, for instance. He has quite the complicated model, but his parts never repeat themselves in the game after that point, so the tile solution would just cause more work for me in the first place. Really, a replace tool would kill both of these issues at once, by allowing just two clicks to get rid of an entire sprite layer/color.

Completely agreed! There we have two different issues, both needs to be improved :)