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Unfortunately, I'm still unable to replicate the issue ='(

I created a clean project and copied your files over the default ones, then added a single event that adds some books to the library and run the project. But it works fine, no errors, even if I load all books at once.

The behavior you describe would happen when the plugin tries to handle dynamic background images (even if there is none configured). The ToastManager plugin adds a new layer to the scene stack, which caused issues in the past. I thought I had reinserted the same issue on version 1.6.1, but that does not seem to be the case, as the steps to replicate it then are not triggering it now.

The files you sent me... are they from your current project or a test project?

If you can setup a test project with a single map and only default resources where we can easily replicate the issue it would be really helpful. You don't need to send me the whole project, just the data and js folder, and the book json file if you use one.

I have tried several times, I copy the whole project to the desktop. And test it before I put it into a a zip. And the error is not there.
But in the default directory, "C:\Users\Home\Documents\RMMZ" it bugs out only in this game folder "\My Game Project".

But if i copy the book plugins and .json to a different project, it works fine. Only thing I can think of is that folder hates me lol.
So I copied all the files inside, made a brand new folder called "MyGameProject" and pasted them in there. Now it works.

So sorry for any trouble. It's just that one folder. I even deleted all the files, and imported new files from another working project.
And it still bugs out even knowing it was working in the other folder. 

That is a fine example of programming black magic hahaha

Don't worry, I'm glad to be of help. Let me know if you need more bug hunting! :)

Actually there might be something you can help with.
How can I add a simple "Menu" with ha scroll bar, to show my relationships I'm making?

I was going to buy one but it's not compatible with MZ. I've bought several plugins already.
But I've done quite a bit of work on my own Plugin for it, but one thing still missing is how to display a custom menu.

The easiest way (for me, using javascript) is to create a window inside your scene that extends the Window_Selectable class. It already includes scrolling functions, so you won't need to code them yourself unless you want to change the scrolling behavior.

At least that's how I would make it.