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also: video of the issues i am facing with the sub stage because i'm tearing my hair out trying to get this not to mess up: Link

(3 edits)

We see that in this case they use a separated color palette for the background so this will be solved with a very simple script tagged "layer_adjust"

function UpdateS()
    if shape2D.Palette == a then
        shape.Layer = 2; -- layer 2
    else
        shape.Layer = 1; -- layer 1
    end
end

then tag all patterns that appears in multi layers with the same tag, try a value for a that works (from 0 to 3), there are just 4 palette for background

Or if that's true for the whole game so we can use this script with tag "*" without quote for the whole game

function UpdateS()    
    if shape.Bg and shape2D.Palette == a then      
        shape.Layer = 2; -- layer 2
    else  
        shape.Layer = 1; -- layer 1
    end
end

that works for it but had to do two different variations since the sub stage split up into two. and i did get the entire stage done earlier. THEN LOST it so i'm not going back to it for the second