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Amazing tool! one thing though, even if it’s x16, when I tried to use id on Unity for a grid size object (16x16) some sprites are way bigger (specially the ones with hats). Do you know any workaround? I just need a SpriteRenderer to be 16x16

well, the idea is they are to be used on a level that is build of 16x16 tiles but the characters themselves are 16x24 so they kinda spill out to the top tile.

this works well both from 3/4 tilted view (like nuclear throne, crypt of necrodancer, enter the gungeon and similar) or entirely side view (most platformers, Mario could be 2 tiles big after eating the shroom!) 

Don’t know your use-case but hopefully it helps :)

thanks for the fast answer! yes, I understand. I’ll see what I can do. thanks again for the help :)