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(+1)

Thanks so much for playing it! Yeah, the clicker game needs a bit of work with the fun of the gameplay loop - and I suspect the click not registering is because it's how I had to work against the grain to create a faux "live" environment in Twine. :/ It's basically updating the element every few seconds, and if you click during that second of updating, I believe it doesn't register.

It was kind of interesting to make something un-Twiney in Twine, though. Again, thanks for taking the time to check it out. :D

(+1)

i really like the un-Twiney aspect of it. It really was fun and original to see. I hope you gwt to find a solution for the delay as well :)