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RynGM

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A member registered Feb 21, 2020 · View creator page →

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These are teens and young adults at best - not really mature! Baby faces, no wrinkles, and no, well, sagging. :/ There's even a school outfit in there.

I got really excited when I saw the title, because there's a lack of any non-teen VN-style sprites out there, and was then a bit disappointed. As someone in their mid-thirties, it's very hard to find assets that represent the age demographic I'm in.

That said, it's still very cool that you're releasing free sprites for people to use in their projects - and a lot of people will get use out of them. Just a kind request to maybe tweak the title a little.

And, you know, apologies for being a grumpy old person.

This was very interesting. I'm not the target audience, but I can see how it would be rough to make this shift. It read as quite heartfelt.

The dialogue presented is relevant to the point you're discussing, and very succinct. This is actually something some writers struggle with - linking the assertion well to the actual argument - so good job pulling it off.

I am a terrible networker. This guide is for me. :D

The links are a bit crazy though, because they spasm and make it hard to click. But other than that, great job!

This was funny! Sage advice that if something smells like almonds and it is not almonds, you need to read an Agatha Christie novel. :D

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This was quite interesting, and it's clear you've put a lot of work into this! The narrative is fairly rich for a game jam submission, so it came out of left-field like I'd opened a fantasy novel.

I wasn't sure at first if it was linear or not, and was glad to find a third of the way in that there were options. I'd just add a refresh button at the end - or perhaps a "The End"  - to make it clear the story has finished. There are also just a few spelling mistakes (mostly where words need a space between them).

Other than those small things, great job!

This had an interesting use of media (music and images), and the topic is a very relevant one. I was a little sad the options didn't seem to matter (I spent a good long while wondering if non-bullies eat omelettes or sandwiches, hoping to sway the character's moral fibre (pun intended). 

Some hopefully constructive suggestions I'd make is to make sure if you're doing a morality tale is to make it less clear to the reader, and make those choices a bit more weighty.

Points for the mobile phone response from Eva halfway through - I liked that quite a bit.

This was a very off-beat story  - and after playing through it, I was scratching my head! Great job throwing this together.

My biggest feedback is the use of external links jolted me out of the game, and I didn't want to do added research to enjoy it, so I just ended up skipping any tabs that opened.

I found this concept fascinating because I'm only middling at EQ stuff IMO. And funnily enough, I got the middling ending! Nice to know that I will get a lukewarm reception when the drone war starts. :D

Great job, and particularly nice job on the visuals / UI!

Very creative use of Twine! The music was cool, and I loved the motion grainy effects - I'm a sucker for those. 

The only thing is because it wasn't finished, I clicked around and then was wondering where to go from there - but I sympathize with the GJ crunch.

This was very well written, and I got the ending where I faded into insignificance (Ouch!). The part about giving a firm handshake made me laugh, because it reminded me of all the advice I got growing up about men being judged by the firmness of their grip. :D

Great job with this!

This was interesting! A great resource for folks wanting to learn the fundamentals of SugarCube in an easy to understand way.

I really like the theme picked for this - the idea of burying a dragon is a fascinating concept. The only thing I'd note is sometimes I'd click an option and there would be a message, but the scene wouldn't progress, so I'd keep clicking it - this gave text duplication. At that point, I'd figure I needed to click on something else.

Apart from that, great work!

This was a neat little bite-sized game! I liked getting the ranking at the end - and flagging that a ranking would be obtained was a good gamifying way to build anticipation.

This was very neat! The graphics and music were neat, and the descriptions were offbeat. The only thing is I was a bit sad I didn't get to execute what I got my certificate for.

Thanks so much for playing, and I'm glad you enjoyed the twist! First twist-y thing I've written, so I wasn't sure it would land right. :)

Thanks, I was really curious about how the twist would land, and if people would like it or not! You're not the first person to mention the sound, so I'll jump on that with a future update. The sound effect is called in JS, not Twine, so I've got to figure out how to incorporate that into a slider. :)

Glad you enjoyed it!

Thanks so much for playing it! Yeah, the clicker game needs a bit of work with the fun of the gameplay loop - and I suspect the click not registering is because it's how I had to work against the grain to create a faux "live" environment in Twine. :/ It's basically updating the element every few seconds, and if you click during that second of updating, I believe it doesn't register.

It was kind of interesting to make something un-Twiney in Twine, though. Again, thanks for taking the time to check it out. :D

Thank you so much for your feedback! :D Yeah, I had a lot of fun with the visuals, particularly making faux watercolours in Photoshop. 

Cool, thanks for the update! :)

Hi! Just checking to see if a video of the live reading was still going to be a thing?

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Thank you so much! Now I've got to check out The Monster Basement (especially while Flash still works in Chrome). :D

Sorry, just to confirm, it's as I described in that nothing appears in "New" until the first upload, or that it will appear in "New" as soon as I push a page public even if I don't upload anything?

Sounds like either way, I can perform a Major Update and get the game to reappear as New so long as I have a DevLog.

Thanks for the reply! This helps a lot.

Apologies if this question has been asked before, but my Google-fu is coming up short, and I've already checked the docs.

I'm looking to create a public game page and DevLog page for an upcoming game release, but I don't want to upload the game just yet. I want to build up a bit of awareness about it first. 

However, I'm a bit concerned if I make my game page public, I will be indexed prematurely prior to launch, and then will not benefit from being in the "New" section when I do upload the game. With my last project, there was a lot of traffic from the "New" and "New and Popular" sections, so I don't want to miss out on this.

It seems logical that I would only be placed there once I upload something for the first time on the game page, whether or not it's been public for a while or not.

If someone could confirm this before I start, I'd really appreciate it. 

Thank you so much for reading my poem! This is my first finished Twine project (even though I've got a big unfinished one) so I wasn't sure how it'd come together. I'm also glad my one liners hit the mark - I kind of peppered them in there. :)

Thank you! I'm really glad you enjoyed it. :D

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Thank you so much for your feedback, it means a lot! Yeah, i'd have made it longer, but the jam has a word limit of 300 (which I skirted right up to).