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Some thoughts:

  • I don't know if I like the Knight being slower than the Witch in terms of movespeed. Could be fine for some puzzles though.
  • Witch-chan does fire a bit fast for the enemy invincibility frames

Could see this being more fun with more abilities and such. Good foundation.

I uploaded a playthrough if that is useful to you. It's not really a first playthrough since the first recording messed up so I tried again. https://streamable.com/v9ke1 ; Near the end (last screen), I would sometimes be unable to move while getting close to the other character.

Also this next one isn't really a playthrough, I don't really know what happened but I ended up crashing at the end of this.  https://streamable.com/5vvtd

Hey, thanks for playing!

  • The speed different is intentional. The knight should feel heavy, slow and powerful while the witch should be weak but swift. I do agree that right now the knight does feel a bit too slow
  • Yeah, those are things I need to fix. For some reason both knight and witch can spam their attacks while moving even though I thought I made sure that wasn't possible. And for the enemy i-frames too, first I'd like to actually show that they're invincible making their meshes blink, and second making projectile attacks go through them rather than stopping

Thanks for the videos as well. I think I have an idea of what happened in the first video, as I've run into something similar myself. But I have no idea about the crash in the second video. I can only assume that spamming the magic attack somehow caused it, as I'm not using object pooling yet. Still, it's pretty weird, I'll investigate further.