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I loved the player's animation and the fireball attack variations.  The enemy seemed a bit tough due to its range and the amount of time you stand still when doing a ground attack.  It took me a while to try wall climbing because I didn't know it was a feature.  Maybe tutorialize it by forcing the player to go over a wall that's in the only way forward.

Thanks for playing. Subtle tutorialization will definitely be there in the full release, as current level design is temporary.