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Oh, since it's appearing black and pixelated, you're probably using a normal shader with UI text? Try creating a new material for your text mesh, and assigning one of STM's UI shaders to it!


STM and Unity UI text should use the same type of code to work, could you show me the code you're using? I'm not 100% what could be causing the dialogue box to empty and sit blank when you assign text to it vs Unity UI

Thanks heaps Kai, I appreciate it, the rendering's working fine now!

I had started over again with the dialogue attempt but I've got an assignment to finish up atm, do you mind if I catch back up with you again in a few days and send you the scripts if I'm still stuck by then?

Take all the time you need, I won't be able to do any proper debugging for about 2 weeks or so anyway!