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Nice work! I enjoyed the pixel art and you made a ton of progress during the jam. You taught the invisible floating mechanic really well in the first level. The second level was really thematic and fun - great job!

One thing I would have loved to see is some checkpoints or health packs. I loved dying to da vinci's skeleton the first time, but the second time I felt frustrated that I had to return to the beginning of the level. I really felt like I could beat him if I had a fresh health bar. That fight is old school difficult, which some people would say is a plus!

Great job with this jam entry and I'm looking forward to seeing more updates

Thanks so much for the feedback! You can use the skeletons as platforms to cross deadly water but I think I probably didn't explain that mechanic as most people have assumed they're broken enemies. I'd like to incorporate them into the platforming more and hopefully fix the problem with them shaking when you walk through them. I'm going to add crouching to the player to help with dodging the paintballs and possibly just make the shuriken use movement inputs since it gets a bit complicated. Beyond that, health bars and checkpoints definitely. I may make coins health pickups since they just exist for fun right now.