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(2 edits) (+1)

Thanks for the feedback!

The player's movement speed, dash and attack are points that we would have liked to been able to refine further, but due to the time limitations we weren't able to get to it.  All the points you mentioned are things we have gotten a fair amount of helpful feedback about and have tried to address them with an update that will be coming out after the jam closes.

Also, I'm really pleased to hear you liked the music as I'm pretty proud of how it turned out given the limited amount of time I had. (I'm adding another track when we update the game!)

Thanks for playing and thanks again for the feedback!

(+1)

I totally understand how time limitations can effect those elements. The same thing happened with my game, I had to sacrifice finesse for functionality. You should be really proud though your game was so much fun and it had a lot of polish for a jam game. I'm excited to hear you're going to continue development on it! Also what program did you make the music in? Or were you actually playing the instruments for it?

(+1)

Thanks again for the kind words. We really appreciate all the feedback and positive comments we've been getting!

As for the music, I created it using FL Studio. I used a Midi keyboard to sort of "rough out" the ideas for the music, but after that I would edit or replace these ideas from within the pattern editor / piano roll in FL Studio. I did this so I could quickly draft some rough musical ideas and then iterate on them in a limited time frame. So although some elements of the music started from small recordings, I wouldn't consider the music to be played / recorded.