I''m really surprised I missed this one! For a story driven walking simulator, I was not expecting some of the bits that came later and they served as a really great change of pace. Though I don't know if I'd call this a horror game. Sure there are some startling transitions and the contextual use of the voices can be a bit unnerving, I didn't think any part was scary. It all came across as a reasonable representation of grief, depression, anger, denial, etc. The gameplay was a little underwhelming and lacked some player direction at times, but it more than served its purpose. The story and narrative design are definitely what carried it. Overall, great work!
Thank-you so much! We are actively working on improvements to player direction and will be implementing them as soon as possible. Also, we hope to tweak some of the initial gameplay to make it more interesting and foreshadow what is to come. We walk a fine line between psychological walking simulation and horror elements so we thought best to tag it as horror, just in case! Thank-you for playing and the excellent feedback!