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Yeah, thanks a lot! Some of these stuff I had thought about, I just got a bit stuck in the base mechanics and I'm not sure I'm completly satisfied with them. i definitely made a mistake reducing health to one in the last hour of the jam, I felt the game was too easy and had so little content might as well make it very punishing. For most of the time I actually had it with 10HP, you could not attack the air, and you could redraw your hand by taking 1 damage.

I'll probably make a very similar but very different game, from the ground up and with a bigger scope in mind, trying to make it really replayable with a progression system or something.

Thanks for everything! :) What a lovely job you do