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A jam submission

Rising From the RootsView game page

A hybrid visual novel capturing the Greek mythological story of Narcissus with exciting mini game experiences!
Submitted by jellygerm, SleepyUFO, NiceGalJen, angryzoo, samzeng15, jessql, Ruiwyn — 34 minutes, 37 seconds before the deadline
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Rising From the Roots's itch.io page

Results

CriteriaRankScore*Raw Score
Message / Purpose#53.2673.267
Gameplay#73.5333.533
Concept#103.6673.667
How well the theme was followed.#202.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Can't believe how much game is packed into this game! Can really see the attention to detail in each of the sections too, with SFX and little animations to accompany everything! I particularly liked the visuals / mechanics of the exploding / reforming flowers in the bullet hell segment.

Developer

Thank you so much for the comments! Everyone worked really hard to put everything together, glad you liked it! :D

Submitted(+1)

10/10 Give Cerberus his own spin-off series.

Developer

Hell yeah tbh we would too!

Submitted(+1)

My favorite entry I've played so far! Really excellent work guys! 

Platforming hitboxes should be reduced in size to make it a tad easier, though the levels that were there were great (and thank goodness for checkpoints!)
The platform speed compared to the player speed felt off somehow. At least on a few of them (they were really really fast)

DDR: Loved this, took me right back. An animation or something juicy would have been nice to indicate to me (in a super obvious way) that I hit the keys correctly at the right time, I wasn't always sure when I wasn't looking at the fill meter.

Bullet hell: This was really fun. Those bullets that curve got me everytime!!

Developer

Happy you enjoyed the game!! Thank you for the feedback :D

Submitted(+1)

Woah, didn't expect a genre-mash like that in a 1 week jam. Great teamwork you guys, the different segments went together seamlessly and the narrative was coherent. I got some feedback for all of you:

Visual novel: Right arrow key is a very odd binding to advance text and it would be good if it could be buffered (it still advances when the text is finished scrolling if you press the key while it still scrolls.

Platforming: I think the difficulty is totally fine when it comes to level design, it's rather the controls, floatiness and hitboxes making it a bit finnicky.
- Player jumps and falls agonizingly slow. The moving platform move twice your speed while you're in free fall.
- Hitboxes of the spikes and/or hurtbox of the player is pretty evil. Rather make them a bit smaller than a bit bigger. Close calls are fun. "That hit me??" moments are not. 

- In the second screen of the platforming segment there is a part where you have to drop down and the camera doesn't show you there are spikes underneath. That's a big no-no. 

DDR: Could honestly be harder. I missed so much and still got the highest possible score. Love the animations!

Bullet hell: Amazing section, really loved the creativity in that. Once again, hitboxes/hurtboxes are kinda evil. It's common practice to make them a bit smaller than they look and just hand the close calls to the player. A bit of sreen-shake now and then for extra juice would be sweet.

Developer

Hey there! SUPER awesome and relevant feedback! Glad you enjoyed and played through the game!

Will definitely be taking all this into account we make another game next time! :D

Submitted(+1)

Very nice! The platforming section felt a bit too hard but the DDR section was obviously awesome :D

Developer

Happy you liked it! The platformer is pretty difficult but glad you managed to play through all of it C:

Submitted(+1)

Cute game. Cerberus steals the show!

Developer

Thanks! We love that guy :D