Echoing others' sentiment of reminding me of playing GTA2! This game really comes together, from artwork, music, and consistent controls.
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Positivity Patrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Message / Purpose | #2 | 3.563 | 3.563 |
How well the theme was followed. | #4 | 4.063 | 4.063 |
Gameplay | #5 | 3.750 | 3.750 |
Concept | #5 | 4.000 | 4.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
As someone who also grew up playing GTA II as a kid (that game was actually 18+ wasn't it haha), GTA 2 was a big inspiration for this of course. Intitially I would've also liked to have pseudo 3d, being able to climb rooftops and traffic bridges. Car traffic was also planned, but ultimately I had to stay in scope of course :) Glad I was able to recreate part of the feeling of this gem in such a short time!
Great game overall! Really cool music and and very interesting take on theme! The gameplay is smooth and the design is well made!
My only issue was that I wish I could have had more use of the car. It was well developed so if it'd been more useful I would've loved to use it more!
I'm also amazed by the sheer amount of ..game there is! The fact all these levels and things were made in only 7 days is astounding! Amazing job!
This is a really really great entry! Takes me back to playing GTA2!
The size of the levels is impressive, and the scope of the game (with the progression and multiple endings) blew me away. My wife liked playing this one as well! Great little tutorial section as well (though on my first playthrough I missed the section about rolling, and so had no idea you could roll lol)
A few minor things to fix/add:
- you get a boost in movement speed when moving diagonally on foot, I think the movement vectors need to be normalized.
- a miniMap Icon for the car would have been super helpful, there were times when I parked it and (just like in real life) forgot where I parked it.
- I quickly realized that the car was only holding me back. There was a sufficient supply of unhappy people for me to find on foot Using the car frequently only ever made me fail the levels...which sucks because I really enjoyed using it
Loved this entry man, I think I spent the most time playing this one!
Oh, yea the diagonal speed boost is because I was calculating friction seperately on both axes that was a bit dumb, good find!
The car only holding you back came up several times during testing. Didn't find a viable way to fix it without making movement on foot feel terrible. I could've obviously removed the penalties, but I think they add a lot to the comedic factor. Minimap icon for the car is a great idea. If I do a quick post jam fix that should definitely make it in!
Ty for the feedback, apprechiate it. Also thanks to your wife haha :)
Very interesting interpretation of the theme! The rolling is satisfying. The sprite is nice too. Great effort! The game feels complete especially with the multiple endings.
Loved the concept and especially the driving around was a lot of fun. Great work!
So much fun! Made me chuckle to drive up, pop out of a car, deliver 2 shots of happy right into someone's back, and drive off again knowing I made their life (temporarily and superficially) better! :D The escalation is great too. Night mode and rebels. Great stuff. Felt great, looked good, sounded good. Right on theme. Just awesome.
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