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Rabid Tucan

58
Posts
8
Followers
9
Following
A member registered Dec 11, 2019 · View creator page →

Creator of

Recent community posts

Looks and plays amazing already. Keep up the great work!

Thank you!

Thank you!

Thank you! I'm working (and by that I mean watching every tutorial I can find) on how to make a much better dialogue system.

Thank you! Our amazing animator made sprites for that I just didn't have the time to get it in there! It will certainly be added!

Nice controls and fun music. Was fun getting to basically fly around.

Thank you! It was totally my fault. I thought we had another day for it. I was talking with my team on discord about adding a bunch of rooms and fleshing out the boss and they came at me with the, "Wait, don't you realize it's due in 15 minutes!?"  :

Thank you!

Cute graphics and nice platforming!

Oh, the problem is that I didn't code a proper ending because I thought we had another day! You need to deliver the arm to either the doctor or Fred. Then it should end, but it doesn't!

The gun is located in the far right room. With that, (and crouching a lot) the cops will fall before you like wheat to a scythe! Also, I needed more time to make better rooms! :/

Great stuff. Took me a second to get my head around the mechanics, but it was fun carting the different characters around and dumping them places to go back for the other. Nice music and background art too!

Fun little game! The mini-games were wonderfully executed.

So much fun! Made me chuckle to drive up, pop out of a car, deliver 2 shots of happy right into someone's back, and drive off again knowing I made their life (temporarily and superficially) better! :D The escalation is great too. Night mode and rebels. Great stuff. Felt great, looked good, sounded good. Right on theme. Just awesome.

After the guy asking about a key, there's a small rock and a big rock, but I pushed them and lost them in the thorns! :D my bad.

Hey it happens! a week is a very short time! I messed up our game too! It doesn't actually end when it's supposed to :O

Cute game. Cerberus steals the show!

Awesome concept and well executed! I've only played the first day, but I will be going back. I want to know what's going to happen to Ruby. I don't like the sound of her situation. :/

Absolutely awesome. I found myself thinking, 'oh yeah, I get it' on the first level, but was compelled to play through the whole thing. It just made me want to finish it. The neat puzzles, figuring out how each button changed the environment, the chill music. All great!

I did manage to make the poor robot jump to their deaths a couple times when I made them get too close to the red boxes, but it was more funny than anything because resetting was really quick. Also, in one puzzle, was the real solution to hit the button and then quickly order the robot across before the platform dissolved fully? Because I did it, but I'm wondering now if I missed something.

Awesome game and I'd love to see a full version!

Excellent work with the theme! Had to do some finger gymnastics to swap characters mid jump but it was fun!

Very cute music and graphics. I got stuck in the area with two rocks. But it was fun to play :)

Nice music and fun little game. Reminds me of Game & Watch!

Cute vibes. Reminded me of Konosuba with the party dynamic. 

You're right of course! Had a bit of a rushed finished so I messed up the ending, but my codevelopers did wonderfully with the art and sound! I'm going to be fixing it up over the next couple days. When the jam is finished, we'll upload a 2.0. Thanks for playing!

Thanks! I'm working on moving this all to a new setup with a proper map and actual animation to transition between rooms! :)

Thank you! No audio, I could barely managed what I did :D  I based this on vague memories of Might and Magic and Bard's Tale from my youth. I went in thinking I wanted to do a rogue style top down dungeon, but then thought it would be more interesting to have it first person. Unfortunately the movement barely works so its back to the drawing board!

Thank you! And you're right, it's a bit of a mess with movement. I spent a few hours trying to get rotation to work with consistent mapping but it kept breaking! Realized now after a lot of reading that I was going at it entirely wrong! Whoops. I'm going to give this a second crack without the time pressure and see if I can make it more functional. Until then, our intrepid warrior can only move forwards, left, and right! 

Sorry, which parts were confusing? The game is a little railroady since you're just picking a different path at each interval and there's no backtracking. If you made it to the ladder, you made it!

Yeah sorry the ladder was the end. The idea was to do 9 levels, but obviously that was too much for me to handle. You made it through if you made it to the ladder!

Smart game well executed.

Amazing work! Got really far until my people left me :( Took me a little bit to figure out the controls, but I'd play it again. Keep it up!

Sorry. Game doesn't run.

Fun little game. Might want to have some graphical indication that the invisibility hat is working. Also ran into some bugs with the shield disappearing.

Nothing can withstand my wall of Zeuses! Fun game :)

Simply Amazing! That you managed to capture the vibe of total war completely in a week's work just blows me away. I hope you keep this up because I would pay for completed game.

Alas, poor Arthur was cut down, but I did pull a win :P

Very cute! I would love to see your take on the remaining levels! Also, we did the same myth! :) 

Cute graphics. But I ran into a bug a few minutes in. I entered a black room and after I killed a scorpion I couldn't swing my sword any longer.

Very Cute and runs wonderfully!
We chose the same myth! :D