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I'm a fan of the magical girl tropes. The beginning cutscene was fun and entertaining! Here's some feedback:

  • Have an outline for the player when they walk behind a foreground.
  • Battles are way too easy. I quickly realized that the Brave mechanic is unbalanced since I can spam skills 4 times on each character giving me a chance to kill the enemy before they even take action.
  • Autosave popping up in the corner after every map transfer kills the immersion for the cutscenes.
  • Typo during the interrogation cutscene. "rumors are true, that they're just lying low" It should say laying
  • I'm not sure how deep you're trying to go with the story but it could use some work. The sequence of events seem too convenient to the plot. I also had a dejavu moment when the girls united during school and then reunited less than 10 minutes later after Louise is able to transform again

It was a cute game. I enjoyed it! Also good job with the graphics! I love it when people put effort into making their own custom art.

Thanks for the feedback! I'll definitely take it on board. :)

  • Yeah, that's a good suggestion. I'll put that in.
  • I didn't have time to do nearly as much with battles as I wanted to. I wasn't able to really give the enemies the stats or attack patterns I wanted or limit the usefulness of the Brave mechanic. That'll be fixed in the next version.
  • Agreed, I'd intended to turn it off and forgot.
  • Thanks! I'm usually so careful with my spelling/grammar but things do slip through the cracks sometimes.
  • The story is incredibly condensed for the jam. If I'd been more efficient with the time I had, or had more time overall, I'd have expanded it. This was mainly intended to get the main story beats and overall feel across rather than be well-paced.

Thanks for the praise on the artwork! Kytt keeps thinking it was rubbish and I'm trying to convince her that people love it but she's her own worst critic.