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Interesting game! I played for about 30 minutes and I could tell you put a lot of effort into it. The beginning cutscene was amazing and well done! And I like the monster catching mechanic. I could see potential ways to add depth into it. Btw, there seems to be no cap on how much you can pet your monsters. Not sure if that's intended. The map design could be a bit better. I felt that some of them were unnecessarily big and the diagonal paths are annoying to go through because there is no diagonal movement. I feel like you should introduce more smaller cutscenes to add to the story or lore while you're navigating the first area. I'm not fully invested in the story and the barriers make it hard to continue. It feels like an bad design choice since the battle system encourages the use of recruiting stronger monsters relying less on the player to grind. So the only reason you would block the player from progressing is to waste their time. Overall, great job on the game! I hope you continue to develop it!

Hey, thanks a bunch for playing!

The petting/happiness mechanic was an unfinished feature that I didn't have the time to take out. For now it's just there to make you happy. XD Map design is definitely something I struggle with a lot, so hearing that you thought it wasn't the best is not too surprising to me. If you have any extra points of feedback on them I'd be happy to hear it! I had also wanted to have more story in there, unfortunately I spent so long getting mechanics to work there was no time for me to plan or implement a more in-depth story. There was a lot of last-minute balancing in hopes to make the game more forgiving then it previously was, in which case I may have over compensated.
The game overall is missing a bunch of features I had hoped to put in, but ended up taking too much time or being out of scope. I'm happy to hear that you were still interested in the game despite its shortcomings. Thank you for your feedback! Hopefully I can improve the game in the future. :D