Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hey, I had a fun time with this! Cleared A-side on easy. I know it's an old project, and I'm not a SHMUP/Danmaku player by any means, but some thoughts:

- Often I found myself much more focused on avoiding bullets than being able to hit enemies, especially with shots with limited vertical range like the laser. June has a wide hitbox so it seemed pretty difficult to avoid taking damage at all.

- The colour schemeing was too similar between June's bullets and enemy bullets, and often was kind of dark-red on similarly-dark colours. Applies to a lesser extent on the enemies

- The power-ups were difficult to read because they were so small and the iconography wasn't strong! Often I'd just blindly go for whatever was there and get a Basic Shot and be sad :(

- Especially with spider boss it was common to get with a bullet from the top of the screen without knowing where precisely was dangerous.

I also have to admit I kind of... flew through the dialogue, since I just wanted to test out the gameplay.  But I had a good time with it!

Thanks so much for playing, and taking the time to leave your feedback! I really appreciate it!

I have one more update planned for this game (though it may be a while, as I've gotten quite busy). I'm considering shrinking June's hit box, as I've gotten that comment a few times now. I probably won't go nearly as small as say, a Touhou-style game, but maybe a little more leeway would be helpful.

Though I am hoping players might enjoy the story, the next update will include a fast-foward on dialogue by holding the advance button. This will be helpful to speed up boss-retries, and good for players who just want to get to the gameplay! I've also made other adjustments, such as removing the "title cards" from boss replays.

I'm glad you enjoyed it overall! I'll keep all your feedback in mind for this and future projects. :)