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At first I wasn't sure if it would end up being a simpler version of bloxors or something but definitely came into it's own as I played through the levels. The idea of having to use all these different types of cubes is cool and it's presented very well both graphically and musically. As others said the menus were a bit slow but ultimately not too much of an issue and that you even have a fully working menu and level builder system is pretty exceptional! It would be nice if the controls could maybe be switched a bit as having to change hand positions felt a little clunky, I think movement on WASD and rotation on QE might work well but I imagine its tough when we probably position our hands differently by default. Not sure if this is intended as well but a minor thing, when I used a green to boost the grey cube on level 8 I boosted in the new direction when it reached platform 2 but since the boost takes an extra step to stop it was not boosted to platform 3, just resulted in a quick restart though.

Thoroughly impressive game, I saw you wanted to continue development on it so really looking forward to seeing where you take it!

Thanks. I think I know what you mean. I noticed that you can click the boost before the cube has settled and it just ignores it. If that's what you mean then that is on my list to investigate. I noticed that it plays the rolling sfx when it hits the wall which means it is still active for a moment when it should not be, at that moment a click on the boost will fail but it looks like it should work. The Boosts were the crunch inducer for me. Much more complicated to impliment impecibally than I had allowed for! There is an extra level in the forum on the main page if you want a preview of what comes next. Paste it into the editor.