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(+2)

Really loved the demo so far. A funny fact is that I had a similar idea a long time ago and red would also be the first color to appear, red really has its charm, doesn't it? haha

In spite of the atmosphere a bit focused on mystery, the dialogues make the game very friendly and positive, great balance.

A small problem I found (and which actually isn't a development bug but the way godot identifies the gamepad) both in the right stick axis and in the action buttons some were identified and some weren't. This can happen to any player who tests the game with a generic controller, which often comes with the numbering changed for each key. But in case it is a recurring problem in the future, it is very easy to solve by creating a screen to remap the gamepad buttons.

I'm really looking forward to chapter 2! Keep up the good work! :)

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Thank you so much for playing! We're really glad you enjoyed it! And yeah, I love this color for the first level, specially because it contrasts really well with the grey scale world!

Also thank you so much for the feedback! It's something we hadn't seen in playtests, I think, and we'll certainly keep an eye on from now. We actually plan on making key remapping a feature in the full game, it's not something we'll be able to work on for the demo, though. Maybe in a later update!

We can't wait for you to play the second chapter, we're working on it right now and it should be out in a few months. Hope you like it as well!

Oh, and glad to know you haven't moved forward with your project, otherwise we'd have to sue you!!! I'm kidding, of course! hahaha

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