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Tenacittea

31
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1
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48
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A member registered Mar 12, 2017 · View creator page →

Creator of

Recent community posts

Hey! There is currently no paid version, but I'm planning to release packs, some free and some paid, so the user only pays for what They're really interested in. What is your opinion about this? Is this idea a good one or is a paid version a better idea?

Thank you so much for your interest in CharaCuter! Some updates and support for specific game engines will be released soon.

Both look great, but if I have to pick one I'll go with the first one. Reminds me a lot of "Yes, No, or Maybe?" and I love characters whose love language is teasing. 🤣

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Sarah, first of all I'm really glad you're giving my game a chance. 💖
None of the testers found this type of bug so I'm going to take a deep look to find out what the problem is.

I sincerely apologize for the disappointment with the game. 😢
In the next update I want to add all the ideas that I wasn't able to add during the jam like the save system, plus new routes and better endings. It will take some time though, but I guarantee the result will be worth it! 😊

Note: You probably won't experience this issue if you only use your mouse in the game.

Wishlisted! Don't forget to take care of yourself, 5 games at once is a lot! <3

I'm sorry you had a bad experience with the game, I'll do my best to improve it! 
This is the weakest point of this game and I admit it!
I'll make a walkthrough soon! Thanks for playing! <3

Congratulations to everyone on the team, it was really cool! ^^

Nice! Thanks for playing! Loved your game, keep up the great work! 🤩

Five stars on everything, 100% would eat garlic all over again!
It was so cool and fun, I loved all the characters! I'll be sure to check out your future games! 🤩

I'm really glad you enjoyed the game! I'm the artist, thanks for the compliment about the art hahaha
The ending you're looking for will likely happen if you always choose the second option throughout the entire game. If not, let me know! Have fun! 🥰

As the bookworm that I am, I loved this game. Great suspense that leaves you apprehensive with each choice. I also loved the break in expectation when I examined the chickens, lol. I'm looking forward to the next chapters! Let's pet the cat a little more! 🤩

I'll take a look at the puzzles in the future, there's really room for improvement in this regard. I'm really glad you liked the game! Thanks for your review! :)

I spent the whole game smiling, it was very funny, but there are some cute parts too. The group of friends is very united and I loved their names! I want to play more games like this! ^^

Hi! I'm so glad you played and enjoyed the game! You can give more details about your problem or suggestions if you want, I promise to release an update with fixes in the future!

Thanks, my friend :)

I love your games and your humor. He's Just My Buddy! is my favorite at the moment. I will definitely buy your games as soon as I can afford a few bucks. ;)

Hi! ^^
Thank you so much, I'm glad you like it! ❤️

For now this option is disabled, I know it is possible to implement it, I just didn't think it would be of interest  to most users. I will consider that option! ;)

It definitely helps! 

Now I can not only use it ingame, but I can use it as a reference to draw the maps of each island of my island planet! When the game is finished I will let you know and give proper credit of course! Thank you! :)

First of all, thank you so much for sharing such an amazing work!

I messed around with the shader a bit and would like to know how could I create a map from the planet?

I kind of managed to create the complete map by assembling textures of different sides of the planet with different time rates and disabling spherify, but there must be a better way to do this lol

Oh, I see. I upgraded both the axe and the pickaxe and really noticed an improvement!

I'm sorry I can't help a little more, I couldn't recreate this "freeze", and I'm sorry if I sounded picky or something, I tend to pay a lot of attention to dynamism, but it's a point of view that doesn't really matter to most. Don't worry, you're making a great game! 

Thanks and see you! :)

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Ah, I ended up remembering another one I didn't print!

Whenever it's too late, the character displays a balloon with an exclamation above his head and goes straight home, but one of the times I was leaving the mines, instead of the balloon appearing, the character just stood motionless. When the day cleared again (yes I waited haha) the character regained movement, it was like I had experienced the same day twice without sleep or something.

In fact, the delay that caught my attention the most was the moment to save the game. I just didn't mention this specific moment because obviously if the game is saving it will probably take a while anyway, there's nothing to be done. ¯\_(ツ)_/¯

What I don't like about the lists is mainly not being able to choose quantities to speed up (I think this has also been commented on by someone else). So when you ask to process something on the market, for example, if you need to place the same order 16 times instead of defining a quantity, the player ends up losing a good part of the day.

But by referring to "cooldown" I wasn't referring so much to lists but to actions. When I press to cut wood or mine there is a small amount of time between one action and another. Of course, this also makes the game natural, otherwise I would press the button and the tree would fall at once! Maybe this isn't a problem or a bug, but an unconscious desire to improve my tools even more and make them a little faster! ;)

Thank you for your attention and for the quick response, I will definitely keep following your project. I can't wait for the next update! ^^

I downloaded this game from the RPGMaker.net site, but as I don't have an account there and I found this page here, I decided to leave a comment here.

First of all, congratulations on developing the game to the end, I still haven't managed it myself! hehe

I would like to leave feedback, so let's go!

I think calling this game bad or boring would be unfair. I often found myself smiling while playing.

The biggest problem for me were typical features of games made with RPG Maker, lots of choice lists and doing one activity at a time instead of choosing the amount of items you want to produce or deliver at once.

The game is full of short breaks (delays or cooldown?). I'm not sure of the correct term in this case, but between pressing the button and executing the action there is a small amount of time the player has to wait, like when the wood falls from the tree and the player cannot move while the wood is being "gathered" so to speak. I believe it's to prevent events from running 60 times a second or something right? But it's something that can end up bothering more anxious people.

To cut wood or mine you need to press the action key every time, instead of holding the action key. It's definitely a personal matter, but I think it's better to just hold the button and the activity is performed until the tree falls or the rock is broken, maybe this will even avoid wearing out the player's keyboard or gamepad.

Spoilers! 

During the house upgrade the game asked me to put all the materials in storage, it's no biggie, but why can't I just have the items in the inventory? Since the inventory in rpg maker is infinite I have never used storage ^^'

BUGS!

Okay, let's get to the really important part which is the bugs!


The one above happened only once after I chose "buy" in the beach npc conversation.


In this area, if the player walks down as soon as he enters the map he doesn't go back to the previous area, he can only go back if he walks up (maybe it would be better if the current tile and the tile below it did the transport? Or maybe if the player were transported a tile above the transport event - I'm not that good at explaining ^^')


One more on the same map! Out of curiosity I wanted to check the barrels and ended up going through them. If the entire black area were impassable it would prevent the player from walking around. It is possible to go through the two points I marked (Those were the ones I found, at least).


Although I think it would be really cool if the player could actually decorate the entire city, I believe that being able to enter edit mode from the outside is not something purposeful. But I repeat, it would be nice if it was :D


I only managed to produce the barrels because I read a comment here on itch explaining. Instead of deducing that it was a problem with the texture of the icons, I actually thought I had to use shells here ^^'


Is it possible to remove or mine these stones? I remember not being able to and maybe that's due to procedural generation or something. It would be nice if the random generation was done only with events that the player can break to avoid getting stuck, although the escape rope helps. Each rock having a different sprite depending on what it drops would be a big help, as someone has already suggested.


I think that's it! I don't know if all this has been reported before, but I hope it's useful.

Thanks for the fun game! :)

Really loved the demo so far. A funny fact is that I had a similar idea a long time ago and red would also be the first color to appear, red really has its charm, doesn't it? haha

In spite of the atmosphere a bit focused on mystery, the dialogues make the game very friendly and positive, great balance.

A small problem I found (and which actually isn't a development bug but the way godot identifies the gamepad) both in the right stick axis and in the action buttons some were identified and some weren't. This can happen to any player who tests the game with a generic controller, which often comes with the numbering changed for each key. But in case it is a recurring problem in the future, it is very easy to solve by creating a screen to remap the gamepad buttons.

I'm really looking forward to chapter 2! Keep up the good work! :)

Very polished and intuitive. I didn't find bugs as far as I played. The way the tutorial is presented so subtly is great. Definetly want to keep an eye on this game. Keep up the good work! :)

Awesome art! :)

After seeing all the finals, I'm still in doubt about which of the two characters I like best. Jam describing himself is fun, as is seeing what he can deduce using each item. But I was sad for Alexandre sometimes, the poor guy is not that bad hahaha.

- SPOILER ALERT -

I met a stranger on the street and now we are living together, I am very happy! hahaha

I really enjoyed the game, thank you! <3

I didn't expect much from this game when I downloaded it, but I ended up enjoying it a lot!

For other players: don't forget the tip at the top of the page!

Yay, more bosses! ^^
I will love to see them!
Nice update, I like the way you draw hairs, keep up the good work!

Just passing by to say thank you. The sprites are just cute and the bosses are awesome!