Alright, this feels like a first RPG Maker game. If so, good job and I hope you continue to improve. Honestly, this was enjoyable for what it is. Here's my commentary on the different aspects of the game. There's quite a few problems I have, but don't let it discourage you:
1) I'm not sure why the main character is named Reid when he doesn't use the Reid sprite (the sprite he uses is the Sci-fi version of Albert). This doesn't really matter, but with Priscilla using her actual character model and being the only other party member, it feels like a strange choice, since it looks like you were going for some kind of "the default MZ heroes team up" kind of story. I guess you wanted to differentiate the characters more, since the actual Reid sprite wears a similar outfit to Priscilla?
2) Combat is basic RPG Maker style, just using the Time Progress option and Reid and Priscilla both have default database classes with default skills. I think there should've been more customization on that part, especially since this is a sci-fi setting. I can go with Priscilla being a Sorcerer with fire spells, but Reid using medieval swords despite supposedly being a rock star just seems out of place. Maybe if it was explained somehow just how it fits into the setting or if he used some sci-fi looking sword, it would be fine, but not like this.
However, the actual combat balance if pretty good. It's neither too hard, nor too easy. That's a pretty hard thing to pull off. Good job on that part!
3) The maps are serviceable, but nothing really stands out, except maybe the "spaceship" map. Some of the maps also felt too empty and the piles of identical dead scientists in the moon domes didn't really add anything. I think there should've been more character variety in the corpses there, it just didn't look good like that. But it was a nice touch that interacting with one of them actually rewarded you with an item. The fact that Reid and Priscilla turn into robots when they go outside to represent spacesuits is a nice touch.
4) Music was RTP, which is fine, but I don't think Scene 1 really works as a map theme for the dangerous outdoor areas on the moon. Theme 6 might have been a better choice.
5) The story was... confusing.
SPOILERS:
Ok, so Reid had a successful career and decided to take a vacation at the moon. That's what the game tells you. The game description also tells you that he's a famous rock star. Might've been a good idea to mention that in the game too. He even meets a fan of his outside his house. Despite the fact that he's a celebrity, the game also talks about how space travel is now affordable to normal people and not super-rich ones only and Reid complains that the tickets were expensive. I guess he doesn't have much money despite that? I guess if he did, he would've actually bought some furniture for his house. Still, it doesn't feel right saying that space travel is now finally available to normal people, only to have the protagonist turn out to be some superstar.
Despite the fact that he's going to the moon, he heads to the airport to take an airship to the Moon. I think that should be spaceport and spaceship. Especially since Reid even calls it a spaceship in the intro.
Ok, so he boards the "airship", which is apparently piloted by Priscilla. After they get to the moon, Priscilla for some reason asks Reid if he wants to check out some other moon habitation domes, despite it being dangerous outside and Reid being a civilian. So you go there for some reason, only to find out it's been attacked and is on fire. Instead of going back the way you just entered and reporting this, you run through the burning building to "escape the fire" through a backdoor on the other side. Then you check out the other domes too, for some reason, on your own, only to find out they've also been attacked. Why is Reid going along with this? Shouldn't they get help?
In the end, you arrive to the last dome, only to find out that a Hydra has somehow been respondible for the destruction. How the hydra is commanding the random encounter enemies is anyone's guess, or if they are even related to one another. Anyway, you don't get any other context other than the Hydra being responsible for this and it's time for boss battle. You defeat the Hydra and then... roll credits, without anything else. As an ending, it feels pretty anticlimatic. There should be something between the end of the boss fight and the actual credits. Maybe what happened afterwards and if Reid actually got to enjoy the vacation he wanted.
The dialogues are also very awkward to read and sometimes it's not clear what the characters are actually saying because of the word choices and sentence structure. English seems to be your second language, which is understandable, but it doesn't help in conveying the story you want. A line like "It seems that we are found the guilty of this massacre" means something entirely different than what you've likely intended.
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Overall, it was an ok game. Not great, not terrible, just ok. But it wasn't a chore to play through and it was enjoyable. Even the dialogue, even if unintentionally so in certain parts. If anything, I think its biggest weakness is that it doesn't try to do more than the basics. Still, good job on finishing a game in time!