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(+1)

They're just abstract resources, some cards need research e.g. terraforming to generate population growth, which in turn can increase your total score.

Total score is calculated based on your endgame population, prestige and planet count! (Also how long your empire lasted)

There are no deep mechanics in this game (at least in this version) you are trying to manage your resources and cards are your choice. Sometimes bad stuff can happen(like rebellions or economic crises) but that's it you try to push through!(I know that this might be dissappointing but it was a jam game which I only spent the last 50 hours or so. The game if you will is in an incomplete state. I plan to release a post-jam version where everything is bit more explained and choices are lot more meaningful.

Awesome, thanks! Keep up the great work. I really love the art style, the concept, and the music. I was just confused about how a few things worked. I will definitely check out a post-jam version. One final question, what causes the game to end?  

Any of your resources dropping below 0 causes game to end. (Also zero planets i.e. no planets with blue tag). This seem to happen rather abruptly, I plan to add indicators to inform about the cause. Also look out for buggy cards heh...

I look forward to any update to this game. Keep it up.