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Very cool! I of course had to help the king, the other two are awful people. But the king? Poor dude...


I will say the design of the top level I wasn't a fan of. I ended up having to track to the house from the area with the bird a couple times, and it was annoying with how the river was made.


Also I sequence broke a bit and broke the game. You can go to the right area and top area before you are told about needing to collect the bodies. If you then talk and get told to collect the bodies and go to the left area, you break the game.


Overall fantastic story, part of me wants to get the other endings but it's a hefty little game for a jam!

Thank you for letting us know about the sequence break, and your criticism of the design! That's very helpful. 

As for the king and other characters, I also appreciate your feedback on that front! The time constraints made it difficult for me to properly flesh out the idea, but I had wanted to make it to where there was no choice that was necessarily the wrong one. If Lost and I were to make another version of this game after the Parade, I'd probably want to make things feel a bit less cut and dry, but I'm still very happy that people have been finding the narrative entertaining enough that they want to go for the endings they missed. Thank you very much for your feedback, and I'm glad you enjoyed!

Nice catch on the sequence break there, thought I'd walled that off.  I'll have to go and fix a couple of switches!

Haha I didn't mean too! I just was talking to everyone and walked too far to the right, so assumed that's what I was supposed to do!

Yes that was my bad. I left some switches out, haha.
Just fixed it in my polished edition,  so thank you for pointing it out because I would never have noticed otherwise.