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(1 edit) (+1)

Amazing game. The falling asleep sequence has such a rich atmosphere, unique mechanics and really novel scares. If the demo was only that I'd be impressed.

I can see others have commented on the problems with the chase sequences... I would humbly suggest making these more about quick, calculated decisions, rather than blind luck. Say you already start out running with the monster behind you, and you have to quickly choose paths ahead of you, dodging and avoiding obstacles... maybe even creating obstacles for the monster... though I understand there's a lot more dev time involved in that. At any rate I'd take them out entirely rather than leave them the way they are. Sorry if that seems harsh but I still think it's great overall!

Thanks for the great feedback! We're actually thinking about completely rebuilding the nightmare chasing sequence and we do have a few pretty cool ideas how to enhance the experience. :)