Mad modelling and rigging skills on display here, but this isn't really a game.
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You need to improve your code to prevent the possibility of simultaneous attack from opposite sides. However you envision the creatures behaving, this is a game, so the point is it must always be at least possible to win.
Amazing game. The falling asleep sequence has such a rich atmosphere, unique mechanics and really novel scares. If the demo was only that I'd be impressed.
I can see others have commented on the problems with the chase sequences... I would humbly suggest making these more about quick, calculated decisions, rather than blind luck. Say you already start out running with the monster behind you, and you have to quickly choose paths ahead of you, dodging and avoiding obstacles... maybe even creating obstacles for the monster... though I understand there's a lot more dev time involved in that. At any rate I'd take them out entirely rather than leave them the way they are. Sorry if that seems harsh but I still think it's great overall!
Completely disagree - this game might look like a platformer, so that's what you assumed it should be. But it's actually a very interesting and original resource management game (the resource being energy). And if you actually listen to what's being said in the background noise it's pretty hilarious. Thumbs up from me!
Outstanding game! I came here wanting to tip you some money for it, but doesn't seem to be a way.
Only one small complaint - lack of accurate control info for PC.
I think you could definitely expand this into a fully-fledged release. Well done!