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electricshrock

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A member registered Apr 18, 2017

Recent community posts

Mad modelling and rigging skills on display here, but this isn't really a game.

You need to improve your code to prevent the possibility of simultaneous attack from opposite sides. However you envision the creatures behaving, this is a game, so the point is it must always be at least possible to win.

So strange and wonderful, that the music for such a low-res game should be so beautifully arranged and played. I wonder if this whole thing isn't a ploy to get retro gamers into jazz.

I enjoyed this - especially the pixel art simulated 3D.

Here's 5 bucks for your future exploits ;)

(Edited 1 time)

Amazing game. The falling asleep sequence has such a rich atmosphere, unique mechanics and really novel scares. If the demo was only that I'd be impressed.

I can see others have commented on the problems with the chase sequences... I would humbly suggest making these more about quick, calculated decisions, rather than blind luck. Say you already start out running with the monster behind you, and you have to quickly choose paths ahead of you, dodging and avoiding obstacles... maybe even creating obstacles for the monster... though I understand there's a lot more dev time involved in that. At any rate I'd take them out entirely rather than leave them the way they are. Sorry if that seems harsh but I still think it's great overall!

With all due respect this is too buggy to even suggest paying any money for it. 

Posted in Review

Completely disagree - this game might look like a platformer, so that's what you assumed it should be. But it's actually a very interesting and original resource management game (the resource being energy). And if you actually listen to what's being said in the background noise it's pretty hilarious. Thumbs up from me!

This is the scariest monster attack I have ever experienced in a game. Really visceral.

Gotta say these are the best graphics I have ever seen... And I don't mean for an indie game, I mean ever. Mindblowing detail.

Nice little game. Simple concept, very well executed.

Outstanding game! I came here wanting to tip you some money for it, but doesn't seem to be a way.

Only one small complaint - lack of accurate control info for PC.

I think you could definitely expand this into a fully-fledged release. Well done!

Really unique style and gameplay.

But the chef fight killed it for me. Even that had some good ideas, but the randomness, lack of control and sheer number of factors working against you just made it a hugely frustrating button mashing experience.