Most players don't have this issue, but interestingly enough, you're not the first who's having that issue. Honestly, we have no idea what's causing it. Maybe try to get the game from Steam? Also, trying out a different .rar uncompressing software might fix the issue.
Recent community posts
We do plan to put a price on the full release, but it won't cost more than 10$. There will be a free demo and an early access version as well. We'll announce more details later in the future.
Thanks! As the first night is the only night that's available in the beta, it was intentionally made to be harder than it should be, so that more things would happen and we could see if all of them worked. Everything is gonna be more balanced in the full version.
Thanks for the feedback! We're currently adjusting the stress level and how often things will happen in the falling asleep sequence. Also, we'll try to improve the maze nightmare sequence as well. Performance and optimisation is something that we're struggling with, but we do have a few ideas how to better optimise the game, but these ideas will need more time to implement them in the game. The new 0.5 patch will be available tomorrow with all previously mentioned things.
We're back, we're back! All issues have been resolved and everything is OK. Unfortunately, we weren't able to upload the Linux build of the game because it was bigger than the 750mb upload limit. We did a LOT of compression, but wasn't enough to keep it below 750mb. We did reach out to itch.io to ask for more space, so let's hope that works. Hang in there Linux users! Well, at least the Mac build went through :P
Hello players! Thanks for all the feedback! We'll be sure to release a brand new patch later this week. We'll try to fix a few small things, improve the optimisation a bit and build a Mac version as well. For more serious improvements it'll need more time, but later down the road we'll try to go thru the entire game and see what things could be improved or even reworked.
Great video! This is something that we were looking for after launching the beta. Such feedback is crucial for a great game. The feedback was constructive, genuine and it'll definitely help us out moving forward and develop much needed improvements for the game in the future. We already have a few good ideas that would significantly make the falling a sleep and the dreaming sequences much more enjoyable and scarier. Once again, thank you very much for doing this!
Understandable. There is more to it than that fnaf game mechanic. After falling asleep there's a whole different level with completely different game mechanics. The falling asleep part is a smaller part of the game, but still it's curtail for the lore and the story.
Hello there! Thanks for the feedback. We're sorry that you find our game disappointing. We'll try to improve it down the road. It's still a beta, so we're open to any feedback and suggestions from the community.