We'll definetely try to make a build for Macs. It might be tricky since Apple doesn't like people getting apps outside from their app store :P
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Thank you for the kind words! Unfortunately that "loose lips spit sekrits" poster is not for sale anywhere... If the game does really well, we might do some cool merch for it and include that poster ;)))
Thank you for the video. We're sorry that you felt slightly disappointed with the new demo. We promised this demo in May, since the update for the last demo was canceled because the files on our end got corrupted. Still, this demo is WAY better than the update that would've come out in May. The early access won't be the same s$%@ though :))))
Most players don't have this issue, but interestingly enough, you're not the first who's having that issue. Honestly, we have no idea what's causing it. Maybe try to get the game from Steam? Also, trying out a different .rar uncompressing software might fix the issue.
We do plan to put a price on the full release, but it won't cost more than 10$. There will be a free demo and an early access version as well. We'll announce more details later in the future.
Thanks! As the first night is the only night that's available in the beta, it was intentionally made to be harder than it should be, so that more things would happen and we could see if all of them worked. Everything is gonna be more balanced in the full version.
Thanks for the feedback! We're currently adjusting the stress level and how often things will happen in the falling asleep sequence. Also, we'll try to improve the maze nightmare sequence as well. Performance and optimisation is something that we're struggling with, but we do have a few ideas how to better optimise the game, but these ideas will need more time to implement them in the game. The new 0.5 patch will be available tomorrow with all previously mentioned things.
We're back, we're back! All issues have been resolved and everything is OK. Unfortunately, we weren't able to upload the Linux build of the game because it was bigger than the 750mb upload limit. We did a LOT of compression, but wasn't enough to keep it below 750mb. We did reach out to itch.io to ask for more space, so let's hope that works. Hang in there Linux users! Well, at least the Mac build went through :P