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(+1)

I liked this a bunch. It was simple and interesting. I found the paddle contacts a little unpredictible and would have found it more satisfactory to really control the angle the ball would go in. Especially for the boss. Solid entry, well done

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You're right - if I had any more time I would have made it possible for the player to control the trajectory while the ball is being grabbed.  I*m not sure if it would count as polishing, or else I would implement it this week! Thanks for playing!

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The polish is a funny one. I did fix some little bugs on day one, mostly they were created in the rush and not part of the actual gameplay so that felt fine to do. I have a few more jobs I am comfortable with for polish but there is so much I'd like to do that feel a bit of a stretch of the term polish. Those I will put on hold and publish after the judging I think. The paddle mechanic I would say is right on the edge of the term polish. It's subjective but I would be inclined to go for it if there is nothing else changed, you are just fixing something that already exists

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You're right I guess, at least the collisions should be much more repsonsive and reliable, I can't wait until I have the time to get it to work.