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Thanks for your feedback. 

What is an example of how a game like this could have more plot?

The only loop that should be in the game is when some people demand a toll to let you pass--you can potentially end up running away from them, failing to find a route, and having to go back. So if it was something other than that, let me know.

Once again, thanks for your feedback.

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OK. Thanks. I'll try to come up with some plot stuff--perhaps mission-specific encounters--if there's enough interest in this project.