So, I left this comment on Reddit, but upon paying more attention to your post, it seems like you want feedback here on itch. Here's the copy-paste of the comment.
I played through a few of them. They are all kinda the same, which is to be expected with procedural generation, so I don't see that as a negative. It was weird at first that there were no coded stats and items, but your goal is to generate PDFs, so this is also acceptable.
My biggest gripe is that there is no plot to any of them. Sometimes "the intended route" is mentioned, but I have no idea what my intended route is or why I'm in the city at all. All the main stuff is just a series of markets and crossroads until the player wins, with a string of random events thrown in. Again, I can see why there is no plot and just a bunch of random events instead, but I can't say I liked any of them. Also, too many sudden deaths/fails for no reason and with no warning.
I also found an infinite loop in one of them.
Generally speaking, I like the idea of it. Needs some work, but you're onto something here. If you mproved the random events, it'd be much better.
Edit: To clarify, a potentially infinite loop. I don't remember whether it depends on the player choice only or there is some randomness involved.