Recent community posts
I've updated the game, based on feedback I've received here and elsewhere.
I'd like to know what I should do next.
Add other possible reasons for being in the city?
Work on wilderness or dungeon adventures?
Add more possibilities to city adventures?
Or something else?
Let me know.
Thanks for your feedback.
What is an example of how a game like this could have more plot?
The only loop that should be in the game is when some people demand a toll to let you pass--you can potentially end up running away from them, failing to find a route, and having to go back. So if it was something other than that, let me know.
Once again, thanks for your feedback.
This was good, but I think some kind of time limit would make it better. For example, if you have Charisma, it seems like it's always a strictly better choice to gather stories from the locals before doing anything else. Similarly, it seems easy to build up money by finding two planets, one that sells exotic items and buys common items, and one the reverse, and carrying goods between them.