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This seems really cool so far, and has some pretty interesting puzzles! As someone who plays a lot of puzzle games, I do have a few suggestions, whether for this or future puzzles games:

- Add an undo stack and try to make it as snappy as possible (ie holding down Z should rewind your moves at increasing speed). Complex levels are much more fun when a dead-end solution or a misclick doesn't force you to start from scratch, especially when the mechanics produce a lot of fail-states. (Including level restarts in the undo stack is also a good idea).

- Add a level select. The later levels are complicated enough that I don't know that people will tackle this all in one sitting. The other advantage of a level select — or overworld if you're feeling really ambitious — is that you can introduce some degree of non-linear progress. So if a player gets stuck on one level, it doesn't result in them bouncing off the game entirely.

- I'd consider allowing the player to rotate the view by clicking and dragging on non-interactable surfaces.  This is largely because I'm playing on a Mac where a right click is a two fingered click, which is can accidentally turn into a scroll/zoom — more importantly though, there's no reason you couldn't port this to mobile if you got rid of the right click limitation.

- I like the minimalist look, but the black blocks start to feel a bit oppressive on the larger levels.

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Thank you so much for your feedback.
You got some really good ideas I would like to implement next. 

Specially the undo stack would be something really helpful as dead-ends are frustrating but somewhat required when constructing difficult levels as this leads to a more complex solution.

A level select is also a good idea because I observed people need a lot more time to solve the puzzles as I intended to (around 30 min playtime).
Making the level selection non-linear would solve this issue. Maybe this is the reason many "casual" mobile puzzle games have a grid-like level selection with free choise.

Again, thank you for playing my game :)