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I'm scaling them by 400% using resized.app. Maybe during that rescaling processing there is some pixel bleed, or something weird happening to the pixels. I checked your source in GIMP and it looks fine there. My apologies. I'll keep it at the original source and scale it using the SFML function. Hopefully that will work better. 

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If it's possible to make 64 x 64 version that would be greatly appreciated. Or do you recommend some way of properly scaling these? My level editor was designed without scale in mind, so I'd have to essentially rebuild the whole thing :/

thats bummer :/
i think i can rescale the tilset for you, if is just the tileset that you need on that size, otherwise you'll have to rescale everything and for that idk how i'd be able to help you, sorry

That would be amazing! Sorry if I brought attention to a non-existent issue. Yes, it was pixel artifacts from the scaling. That would be so helpful. Happy to send $20 for your time. 

i added 2 new tilesets images on the folder, just download the pack again

32x32 and 64x64

LOVE YOU!

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If it's not too much trouble, please try to provide for all sprite sheets in these 2 resolutions (Hero, etc..) That would help people out a ton! $20 coming your way

thank you very much for that! i'll add those res size for the sprites in some proper time ;)

You're the man, thank you!