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HardcoreNinja

7
Posts
A member registered Jul 11, 2021

Recent community posts

You're the man, thank you!

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If it's not too much trouble, please try to provide for all sprite sheets in these 2 resolutions (Hero, etc..) That would help people out a ton! $20 coming your way

LOVE YOU!

That would be amazing! Sorry if I brought attention to a non-existent issue. Yes, it was pixel artifacts from the scaling. That would be so helpful. Happy to send $20 for your time. 

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If it's possible to make 64 x 64 version that would be greatly appreciated. Or do you recommend some way of properly scaling these? My level editor was designed without scale in mind, so I'd have to essentially rebuild the whole thing :/

I'm scaling them by 400% using resized.app. Maybe during that rescaling processing there is some pixel bleed, or something weird happening to the pixels. I checked your source in GIMP and it looks fine there. My apologies. I'll keep it at the original source and scale it using the SFML function. Hopefully that will work better. 

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(Non-existent issues, my fault)

Hey, I love this! 

But the tiles seem to not be exactly 16 x 16. 

In my SFML Game Engine, I'm try to use these corners to make smooth transitions and I'm getting a little bit of green from the texture right next to it. 

Can you please fix this? Am I using this correctly? If I only use the tiles in the upper left everything is fine, but you need these corners for smooth transition. 

Thank you! Love your work!