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One suggestion I've got for others with small groups - I played with 2 players and so as the GM I played as one of the characters and killed them off as soon as possible. This helped highlight the tension and let me pick three items of luggage with large role playing potential to be left behind for the players to try and use. It was a real joy to see the players figure out something useful to do with a pickled octopus and a damaged brass trumpet :)

Also shouldn't the GM be called the Hogs Master vs Game Master?

Hogs Master, of course.