Noted!
TEETH: A ROLEPLAYING GAME
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Hello! I'm afraid that buying the physical book from Soul Muppet does not get you access to the PDFs of different products. HOWEVER!! Prompted by this message, we just put all the zines in a bundle, on sale for 50% off: https://itch.io/s/167336/teethazine-bundle
Hey Ken! You can indeed. You caught us in the process of moving our inventory, but you can now buy physical copies directly from us at https://teethrpg.bigcartel.com/
Hello! The very basics are similar to Blades - Position & Effect, the way you roll for Actions, Resistance, Stress, Flashbacks - but above that there are a lot of fairly substantial changes to the structure of the game. We have very different phases to Blades: we have an entire wilderness phase designed to make travel feel much more significant; there's an investigation phase which evokes the sort of procedural sleuthing and tracking of a monster; our downtime phase has very different emphases. There's an extremely silly optional magic system. It's quite a lot. Hope that's a useful answer!
Super useful review - thanks for playing! You make a good point about Harm and Guts. In longer campaigns based on the Forged in the Dark ruleset this is ameliorated by a downtime phase, but in a single-session game like this maybe that's something we need to tweak or flag up. Anyway, let us know how you get on with Blood Cotillion!






