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Hey, so I'm not quite sure how these would work - having a separate command for each family would add a lot of extra lines of code for something that's not very configurable or reliable (e.g. for autosetup_Goths, I'd need to decide for the player whether Bella or Mortimer would be famX or incX, and I'd need to identify the sims by name since their ID can be different for each save, which could cause issues if they happened to have some other sim named Bella Goth). The same could be achieved by entering "riv_add_founder Bella Goth A", which would add the following traits:

  • founderA, heirA, famA to Bella
  • incA to Mortimer
  • famA to Cassandra and Alexander

or the same but with Bella and Mortimer swapped.

And with autosetup_current X, there would be no way for the mod to know which sims you want to be actual blood family members and which should just be included, even if it's as simple as just a couple.

I hope that makes sense and doesn't sound like a bunch of excuses - I just feel like those commands would require too much of me making decisions for the player or guesswork for the code itself.

It's definitely fiddly setting traits up for the first time (someday I'll figure out how to make it a sim picker menu, but I'm really struggling with the tuning for it), but the idea is that you should only need to do most of those things once and it's done, e.g. making one sim a founder will automatically make any of their existing or future descendants part of the family (famX), and any of their existing or future spouses included in the family (incX).

Understandable. It's easy enough for a single player family, but maybe a picker for sims like in some of the existing action options is a good way to go for some features. I'm just looking to shorten the setup time of a new save without having to play each select family in the game.