I set up my games with a lot of families - this seems a bit rough to grasp and a bit tedious to set up when so many of us leave the default townies and families in - I'm just getting into the mod, but if there was an auto command to at least handle the existing families and relations in a current save, that'd be great. Anything that can automate and scan the entire population with existing relationships.
Examples: A script that would auto assign and process the Goths to a finished family. This would make setting up or maintaining a save much faster.
autosetup_Goths X -> builds the Goth family into family X.
autosetup_Landgraab X -> builds the Landgraab family into family X.
autosetup_Flex X-> Builds the Flex Family into family X.
autosetup_current X-> Builds the current selected Sim's family into Family X.
Keep up the good work! This is otherwise very awesome.