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(1 edit) (+1)

I'm currently working on v0.5a which has taken quite awhile so far.

In the current prototype my models have pre-set animations that I downloaded and had no shoot animation. I've completely remodeled them and redid all their animations. That's done, but implementing them into the game still has to be done.

Then I've taken that ugly current main menu and am creating an awesome (opinion) new 3D main menu that has idle npcs and world-space UI. I'm pretty proud of my idea for the new main menu.

Then I also have a fix for the weird movement on the Stripe Mall map to make it more aligned with how movement works on non-angled maps. (I plan to reset the camera to the standard straight-on angle, but then rotate the actual map. Currently the camera is angled on a straight map.)

Lastly for my initial update I'd like to share the first concept track (the theme soundtrack) for the game, from my awesome sound artist (Stuart Docherty)

https://soundcloud.com/stuartdochertymusic/syg-track-1-master-1

It currently sounds a little too much like it belongs in a cyberpunk game and not a one-shot street brawler looking game. The reference music I gave him was Streets of Rage 2 OST, but he says there are other styles he'll be showing me over the next few days as well. I'll post them later ^_^ I've had a pleasure working with Stuart so far, very cool guy.


Feedback Needed

So I've been thinking recently, and I would love the feedback of anyone who tries the prototype; I think I should add some post-effects to make the game look more like it is an arcade cabinet game? Like making the textures unlit, making a shader to emulate old screen artifacts, those kind of things? Thoughts???