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Wow, this game was a blast to play. First, I loved the design of the game, as it fits really well with the theme and gives the players lots of stuff to do aside from beating up corporate goons. From all the weapons you can pickup to the items that can heal you, it adds a lot of variety to the game and helps to keep it fresh. However, I had a hard time getting some of the pickups because my character wasn't able to jump high enough to get them. It would have been nice to be able to double jump, as it would have made getting those pickups much easier. I also liked the control scheme for the game, as for the most part it was very easy to figure out and get good. However, there are a few things that I would change. First, I would make the dash feature a separate button, as I was unable to use it much during my playthrough due to how hard it was to pull off.  You can also make it so that when the player double taps either the left or right arrow key, or the a or d key, the player will be able to dash. This is because the mechanic works very similarly to how the dash mechanic works in the Mega Man X series, so I think doing something similar with the control scheme in that aspect would be great. I would also make grab and throw the same button, as I found it a bit cumbersome to have to pick up an item with one button and then throw it with another. Both of these features would be much easier if mapped to the same button, as you can have the button grab an item when the player has no item, and then be able to throw when the player does have an item. This is similar to how items work in the Super Smash Bros. series, and I think this game would greatly benefit from that as well.

I also love the art style of this game, as it helps to make the game more colorful without adding more detail. The only critique I have is that all the enemies kind of loo the same. I think it would have been nice to add some visual variety to the enemies, especially the ones that carry weapons. I also loved the sound design for this game, as the sound effects sound appropriate without being too noisy, and the music was a blast to listen too, both for the instructions screen and the core gameplay loops. This was hands down one of the strongest elements of this game. I also loved the story, as it adds a humorous explanation behind the player character's desire to take down this massive corporation, all while ever so conveniently beating up all of their guards inside of an elevator car. It also gives the game a sense of ludonarrative consistency, which is a very important thing to have when it comes to stories in games.

Overall, I had a great time with this game. Great work.

Thank you very much for your compliments and feedback! We planned to have different types of enemies such as an enemy with a hard hat who couldn’t be stunned, big enemies who couldn’t be knocked back, and were considering a boss. Sadly with 3 days we were not able to implement them but perhaps we may try and add some more soon? We’ll see

(+1)

That’s ok. What you’ve done so far is very impressive with only 3 days of work. I’m sure you guys can make this a full fledged game in no time.